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Scrapped
Sound Design and Game Audio Implementation
Scrapped is a 2.5D, side-scroller, platform game.
You play as a famous robot scientist named Dexter who’s spaceship was shot down by enemies!
The goal of Scrapped is to repair the ship and escape the hostile planet that Dexter has crash-landed upon.
As a VFS assignment, the game was developed on Unity and the audio was implemented on Wwise.
Helder Araujo:
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Sound Design and implementation of Dexter and UI audio assets;
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Create Standalone Builds for each Milestone;
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Created the asset tracker and debug log template;
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Implementation of Interactive Music;
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Design and tracking of the game structure and components.
Erik Ounpuu:
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Design and implementation of Enemy and Voice Over audio assets;
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Recording of the VO audio assets.
Amiko Dicks:
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Design and implementation of the Ambience and Integrative Music Systems and their audio assets;
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Documentation and reporting of technical requirements;
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Design and tracking of the game structure and components.

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