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Scrapped
Sound Design and Game Audio Implementation  
Scrapped is a 2.5D, side-scroller, platform game.
You play as a famous robot scientist named Dexter who’s spaceship was shot down by enemies!
The goal of Scrapped is to repair the ship and escape the hostile planet that Dexter has crash-landed upon.
As a VFS assignment, the game was developed on Unity and the audio was implemented on Wwise.
 

Helder Araujo:    
  • Sound Design and implementation of Dexter and UI audio assets;
  • Create Standalone Builds for each Milestone; 
  • Created the asset tracker and debug log template;
  • Implementation of Interactive Music; 
  • Design and tracking of the game structure and components.
 
Erik Ounpuu:     
  • Design and implementation of Enemy and Voice Over audio assets; 
  • Recording of the VO audio assets.         
            
Amiko Dicks:     
  • Design and implementation of the Ambience and Integrative Music Systems and their audio assets;
  • Documentation and reporting of technical requirements;
  • Design and tracking of the game structure and components.
Scrapped_Capa.jpg
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